We set our game‘s and semester‘s theme to be “reaching new horizons“. We took on this topic by choosing to make “The Framing of the Drowning House“ in a new game engine: Unreal. We saw this as an opportunity to learn about similarities between game engines and how they differ, previously only working with Unity.
Unreal also gave us the chance to explore a more realistic art style, with real-time lights, beautiful and simple fog, and nice post-processing effects, without being too focused if it would run smoothly (because it did).
Also working on a narration-focused game showed me the many ways a story can be told and how people will interpret it in their own way, It taught me how to place narrative cues and structure a nonlinear experience.
I learned many new workflows in Unreal and other programs and am very happy to have surpassed my horizon.