I learned how to use splines, Landscape, and the Water System inside UE4. Furthermore, I made landscape textures with an emphasis on repeatability and seamlessness, while maintaining the stylization of the assets.
I made a consistent, recognizable, and moody asset pack in a relatively short amount of time. The assets all fit into a theme and are unique.
I learned which assets are needed to create a believable game environment.
I learned how to create a small scape world in a realistic setting with a specific theme.